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000341_owner-lightwave-l _Fri Feb 17 17:51:55 1995.msg
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Date: Fri, 17 Feb 1995 07:04:06 -0500 (EST)
From: "J. David Johnson" <jdavid@infinet.com>
Subject: Re: New user needs more help
To: CRSO.LightWave@canrem.com
cc: lightwave-l@netcom.com
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On Wed, 15 Feb 1995, Mike Pelletier wrote:
> Ok, I tried your suggestions, but they were unsuccessful.
>
> Here's how I go about it. Where should the surface and image stuff go?
>
> 1. Enter lightwave
>
> 2. Go to modeler
>
> 3. Create a spaceship (for example) based on an enterprise shape with a
> stretched ball for the body, one for each nacell, one for the bridge, a box for
> attaching each nacell and bridge (3 separate boxes) and a disc for an engine at
> the back.
>
> For each part of the ship, I pick the appropriate shape, stretch and position
> it, and then `make' it.
>
> The final ship is made up of 8 pieces all on the screen.
>
> Consider that I have no clue what I am doing. Where would I go to put an
> underwater surface on nacells and body, a blue surface on the struts, a
> different blue on the bridge?
>
> Give it to me step by step, as if I was an utter moron. And the same for using
> an image.
>
> Thanks for taking the time to help out someone who is so lost, I may never find
> my way out.
>
> Well met and godspeed,
> Giark
>
Mike,
As you build your objects in Modeler select a polygon of each object that
share the same surface. The hit "Select Connected" Then go to Polygon
menu and select Surface. Type in an appropriate name, and hit OK.
Do this to all different surfaces. (All connecting squared would be one
surface, The bridge and any other piece the same color as the bridge, etc.)
Then go to layout, load the object, go to Surface menu and select each
surface at a time. Set color and other attributes and whhammo.
Experiment with different settings for Diffuse, Specular and Reflectivity
settings to get an idea how they work. (Do 'em one at a time!)
Image mapping... load an image using the Image menu in layout.
Then instead of color, select the T next to it in surface menu and
you get the texture map menu. Select the image, type of mapping and
orientation. Then click on autosize. Render to see results.
Again, play with settings to see the effect of each change.
Last but not least, experiment with where you are mapping. Perhaps instead
of using a T-Map next to Color, set color to brown and use the T next to
Diffuse. This give you the same look, but only a brown image instead of
(I assume the original image will be) gray.
Again experiment, diffuse, specular and reflection mapping are many times
used in conjunction with each other to obtain realistic surface appearances.
Hope this helps... Remember, the quickest way to learn Lightwave is to
experiment with each feature, one at a time, by changing it's settings
slightly and re-rendering. Have fun and enjoy the process... jdavid